DragonWarrior

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Needs better picture!

  • Much like the Warrior, but is a bit stronger with better modifiers. Most of the skills have new animations.

Weapon Bonuses

Daggers: One attack with 75% damage

Staffs and Wands: One attack with 25% damage

Swords, Maces and Axes: One attack with 100% damage

Base Stats

Defense

Melee: 6

Pierce: 6

Magic: 6

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 6

Bonus: 2

Damage: 12 - 18

Element: Metal

Resistances

Fire: 1

Light: 6

Darkness: 6

Abilities

All of the DragonWarrior skills. Same as Warrior.

Double Attack

Double Attack.PNG

Level: 2

Description: Light shoots up from your weapon and then you attack

Effect: Attacks target twice using 60% of weapon damage, 120% in total

MP Cost: 4

Prerequisites: Successful attack; will activate even though previous turn had not been used for an attack. For example, if you used it then used Triple Attack, it would have 1 cool down turn left. If that turn was used to either defend or use a potion, the double attack would still be there. HOWEVER, if it was used for an attack that missed, it will not reactivate. And you would have to wait another 2 turns for recoil.

Recharge time: 2 turns

WarCry

Warcry2.PNG

Level: 2

Description: +20% damage for 5 turns + Attack

Effect: You will do an extra 20% Damage for 5 turns and attack.

MP Cost: 5

Prerequisites: None

Recharge time: 5 turns

Triple Attack

Triple Attack.PNG

Name: Triple Attack

Level: 3

Description: Light shoots up from your weapon and then you attack Effect:: Attacks opponent 3 times with 70% of weapon damage, 210% damage total

MP Cost: 9

Prerequisites: Successful 2nd hit of Double Attack. You can use this as long as the 2nd hit of Double Attack is successful, even if the 1st hit misses. It also works if you killed your enemy on your 1st shot.

Recharge Time: 0; Reactivated when another double attack is completed

Defensive Stance

Defense.PNG

Level: 4

Description: +140 to Defense and +50% Damage for 2 turns Effect: You gain an extra 140% to defense stats and +50% to Damage for 2 turns

MP Cost: 11

Prerequisites: None

Recharge time: 5 turns

Mana Strike

Mana Strike.PNG

Level: 5

Description: Attacks mana instead of HP

Effect: Attacks the mana of the opponent instead of their HP

MP Cost: 7

Prerequisites: None

Recharge time: 0

Throw

Throw2.PNG

Level: 6

Description: Ranged Attack

Effect: Converts attack to Pierce. This means that your DEX will determine your damage bonus, not STR.

MP Cost: 5

Prerequisites: None

Recharge time: 4 turns

Stun

Stun2.PNG

Level: 7

Description: Stuns targeted opponent for 4 rounds

Effect: Attacks enemy for normal damage. Makes opponent unable to attack for 3 turns, no effect if the hit misses.

MP Cost: 17

Prerequisites: None

Recharge time: 15 turns

MultiStrike

Multi2.PNG

Level: 6

Description: Hits all enemies

Effect: Attack all enemies at once, conversion to ranged damage and Metal element

MP Cost: 14

Prerequisites: None

Recharge time: 5 turns

Trip

Trip2.PNG

Level: 9

Description: Stops a foe from running away

Effect: Stops a foe from running away. Gets stronger each time it is used, but takes longer to charge

MP Cost: 3

Prerequisites: None

Recharge time 4+ turns

Aimed

Aimed2.PNG

Level: 10

Description: +20 to hit, normal attack, 5 mana

Effect: +20 chance to hit target

MP Cost: 7

Prerequisites: None

Recharge time: None

Power

Power2.PNG

Name: Power

Level: 11

Description: +175% Dmg, 10 mana

Effect: Single attack of 175% base damage

MP Cost:6 MP.

Prerequisites: None

Recharge time: None

Strength Strike

STR2.PNG

Level: 12

Description: 20% enemy STR reduction for 10 turns

Effect: Attacks like a normal attack, but -20% STR to opponent

MP Cost: 7

Prerequisites: None

Recharge time: 2 turns

Wound

Wound2.PNG

Level: 13

Description: 3-5 Metal dmg, for 10 turns

Effect: Single attack of 5-5 Metal damage, and causes 3-5 damage to opponent at the beginning of its next turn. Lasts 10 turns.

MP Cost: 4

Prerequisites: None

Recharge time: 2 turns

Final Blow

Final Skill.PNG

Level:18

Description: Guaranteed Critical Hit (can be blocked, dodged or parried)

Effect: 100% chance to crit. Two attacks of 100% damage.

MP Cost: 8

Prerequisites: None

Recharge Time: 14 turns


Notes

Skills In Use

  • Images needed.
Final Blow
Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver
Mounts Gnomish Personal Steamtank (DC Only)
Special Armors Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only)
Pay to Use Armors Shadow Armor - DoomKnight Armor
ArchKnight Armors Boy Wonder - Young Hero