Warrior
Weapon Bonuses
Daggers: One attack with 75% damage
Staffs and Wands: One attack with 25% damage
Swords, Maces and Axes: One attack with 100% damage
Base Stats
Defense
Melee: 5
Ranged: 5
Magic: 5
Parry: 0
Dodge: 0
Block: 0
Offense
Crit: 0
Bonus: 0
Damage: 5 - 10
Element: Metal
Resistances
Light: 5
Darkness: 5
Abilities
Double Attack
Level: 2
Description: Available after a successful hit
Effect: Attacks target twice using 60% of weapon damage, 120% in total
MP Cost: 4
Prerequisites: Successful attack; will activate even though previous turn had not been used for an attack. For example, if you used it then used Triple Attack, it would have 1 cool down turn left. If that turn was used to either defend or use a potion, the double attack would still be there. HOWEVER, if it was used for an attack that missed, it will not reactivate. And you would have to wait another 2 turns for recoil.
Recharge time: 3 turns
WarCry
Level: 2
Description: Attack and +20% Damage for 5 turns
Effect: You will do an extra 20% Damage for 5 turns.
MP Cost: 11
Prerequisites: None
Recharge time: 5 turns
Triple Attack
Name: Triple Attack
Level: 3
Description: Available after a successful Double Attack
Effect:: Attacks opponent 3 times with 70% of weapon damage, 210% damage total
MP Cost: 9
Prerequisites: Successful 2nd hit of Double Attack. You can use this as long as the 2nd hit of Double Attack is successful, even if the 1st hit misses. It also works if you killed your enemy on your 1st shot.
Recharge Time: 0; Reactivated when another double attack is completed
Defensive Stance
Level: 4
Description: +140 to Defense and +50% Damage for 2 turns
Effect: You gain an extra 140% to defense stats and +50% to Damage for 2 turns
MP Cost: 11
Prerequisites: None
Recharge time: 5 turns
Mana Strike
Level: 5
Description: Attacks mana instead of HP
Effect: Attacks the mana of the opponent instead of their HP
MP Cost: 5
Prerequisites: None
Recharge time: 0
Throw
Level: 6
Description: Ranged Attack +75% Damage
Effect: Converts attack to Pierce and changes to your weapons element. This means that your DEX will determine your damage bonus, not STR and an extra +75% Damage for that attack
MP Cost: 5
Prerequisites: None
Recharge time: 4 turns
Stun
Level: 7
Description: Stuns targeted opponent for 4 rounds
Effect: Attacks enemy for normal damage. Makes opponent unable to attack for 3 turns, no effect if the hit misses.
MP Cost: 17
Prerequisites: None
Recharge time: 15 turns
MultiStrike
Level: 6
Description: Hits all enemies
Effect: Attack all enemies at once, conversion to ranged damage and your weapons element
MP Cost: 14
Prerequisites: None
Recharge time: 5 turns
Trip
Level: 9
Description: Stops a foe from running away
Effect: Stops a foe from running away . Gets stronger each time it is used, but takes longer to charge
MP Cost: 20
Prerequisites: None
Recharge time: 4+ turns
Aimed
Level: 10
Description: Attack and +20 to hit for 5 turns
Effect: +20 chance to hit target for 5 turns
MP Cost: 7
Prerequisites: None
Recharge time: None
Power
Name: Power
Level: 11
Description: +75% Dmg Attack
Effect: Single attack that hits for +75% if your base damage
MP Cost:6 MP.
Prerequisites: None
Recharge time: None
Strength Strike
Level: 12
Description: 20% enemy STR reduction for 5 turns
Effect: Attacks like a normal attack, but -20% STR to opponent
MP Cost: 7
Prerequisites: None
Recharge time: 2 turns
Wound
Level: 13
Description: Bleed 20% Damage for 5 turns
Effect: Single attack of 5-5 Metal damage, and causes 3-5 damage to opponent at the beginning of its next turn. Lasts 10 turns. It heals metal type monsters like Bee-Bot (Scaled Level), instead of of a negative number of damage, it will have a healing sign and the number of the negative damage(no negative sign)
MP Cost: 4
Prerequisites: None
Recharge time: 2 turns
Final Blow
Level:18
Description: Guaranteed Crit + 25% Dmg (can be blocked, dodged or parried)
Effect: 100% chance to crit. Single attack of +75% damage.
MP Cost: 8
Prerequisites: None
Recharge Time: 14 turns
Notes
- Also see Rogue and Mage
- Warriors wield the Longsword by default
- The upgraded version of the Warrior class is called DragonWarrior. This class requires a Dragon Amulet. It is advised that all Dragon Amulet holders with Warrior as their base class set their default class to DragonWarrior. It's the same class attacks and abilities, but their are different animations and slightly stronger attacks. To change the color of this armor visit the Paint Fairy.
Skills In Use
Classes | |
---|---|
Main/Base Classes | Mage - Rogue - Warrior |
Advanced Classes | DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver |
Mounts | Gnomish Personal Steamtank (DC Only) |
Special Armors | Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only) |
Pay to Use Armors | Shadow Armor - DoomKnight Armor |
ArchKnight Armors | Boy Wonder - Young Hero |