DragonMage
A DragonMage is like a normal Mage but DragonMages are stronger.
Contents
Abilities
Arcane Shield
Level: 1
Description: Defense barrier for two turns
Effect: Gives +80 block for two turns.
MP cost: 5
Prerequisites: None
Recharge time: 10 turns
Power Boost
Level: 3
Description: +25% dmg boost for 5 rounds
Effect: Increases damage inflicted by 15% for 5 turns.
MP cost: 5
Prerequisites: None
Recharge time: 5 turns
Meditate
Level: 4
Description: Restores 50 Mana
Effect: Restores 20 points of MP.
MP cost: 0
Prerequisites: None
Recharge time: None
Sleep
Level: 6
Description: Puts target to sleep for three rounds
Effect: The target loses its turn next three turns.
MP cost: 20
Prerequisites: None
Recharge time: 10 turns
Fireball
Level: 6
Description: Casts a Fireball
Effect: Attacks target for 100% minimum and 175% maximum weapon damage, including the bonus from staves/daggers. Converts damage to fire.
MP cost: 5
Prerequisites: Staff or dagger equipped
Recharge time: None
Notes more powerful if ice is cast the turn before
===Ice Strike
Level: 6
Description: Ice Strike
Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to ice.
MP cost: 5
Prerequisites: Staff or dagger equipped
Recharge time: None
Wind Strike
Level: 6
Description:
Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to wind.
MP cost: 5
Prerequisites: Staff or dagger equipped
Recharge time: None
Lightning
Level: 6
Description: Energy Strike
Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to energy.
MP cost: 5
Prerequisites: Staff or dagger equipped
Recharge time: None
Blind
Level: 8
Description: -90% Hit for enemy
Effect: Attacks for 90% damage. For the next 5 turns, the target gets -50% chance to hit.
MP cost: 10
Prerequisites: None
Recharge time: 5 turns
Mana Blackout
Level: 10
Description: Damages Target's Mana
Effect: Attacks and damages MP instead of their HP.
MP cost: 5
Prerequisites: None
Recharge time: None
Mage Fury
Level: 10
Description: Cast to all enemies
Effect: Attacks all enemies for 100% minimum and 160% maximum weapon damage, including the bonus from staves/daggers.
MP cost: 25
Prerequisites: Staff, wand or dagger equipped
Recharge time: None
Root
Level: 12
Description: Stops a foe from running away.
Effect: Attacks one enemy for 20% damage. No other effect, most likely because enemies cannot yet flee from battle.
MP cost: 20
Prerequisites: None
Recharge time: 5 turns
Acid
Name: Acid
Level: 15
Description: 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns
Effect: Attacks one enemy for 20% damage, then inflicts 5-6 fire damage per turn on that enemy for 10 turns.
MP cost: 5
Prerequisites: None
Recharge time: 3 turns
Final Blast
Name: Final Blast
Level: 18
Description: Final Blast gives the user a +110 to Critical, meaning if the hit connects, then there will be a 160% of a critical strike.
Effect: 200% Base - 250% Random damage
MP Cost: 5
Prerequisites: 1 Turn
Recharge Time: 10 Turns
Notes
- also see Dragonwarrior and Dragonrouge
- Similar to normal mage base class
Classes | |
---|---|
Main/Base Classes | Mage - Rogue - Warrior |
Advanced Classes | DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver |
Mounts | Gnomish Personal Steamtank (DC Only) |
Special Armors | Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only) |
Pay to Use Armors | Shadow Armor - DoomKnight Armor |
ArchKnight Armors | Boy Wonder - Young Hero |