Talk:Monster Template

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Bosses

Every boss I've seen has a variable health stat:

 boss health = base monster health + (5x char level)

For example the Water Lord (Level 15) is based on the Monsoon Elemental (Level 15) which has a base health is 90. A lvl 14 character would give the boss an additional 70 health for a total of 160, while a lvl 18 would give 90 additional health for a total of 180.

There any way this can be denoted on bosses instead of just recording a set health value?


-- Well in your case I would put 90 + (5*Level) or something of that nature. Al Gilman 17:21, 19 June 2006 (CDT)

Created a new page Boss Health Formula and am now re-checking the bosses in-game and updating the boss pages. --Lorion 06:38, 20 June 2006 (CDT)