Talk:Pumpkin Slice

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  • This new table is only made for test ;) It shows HP, MP and EXP of Scaled Mobs. I dont know what is max lvl, but now i create only to 19. This is table of Pumpkin Slice. What do you think?? It's good idea?? - Simek
  • Great idea. Maybe if we figure out the partens of scaled monsters, we will not have to fill every stat with "scaled". If we can not figure out the patern, we can at least put one of thease tables to show their stats at perticular levels. -Koukaakiva
  • What about the other stats? I know Exp, Hp, Mp, and attack go up for scaling monsters. We don't have a very accurate way to figure out the attack of scaling monsters, so we aren't keeping track of that yet, but do any other stats increase with your level? I've noticed that gold goes up. Usually, depending on the moster in question, of course, the amount of gold increase is less than one per level. This means that you will not see a change in gold until leveling up several times. Could we add other stats to this chart and are we going to add these charts to other monsters? -Koukaakiva
  • Yes, I think that we can add more stats to table. First make full and good table here then start adding it to other scaled mobs ;) - Simek
  • I think the max level of the Pumpin Slice is now 29. -Nightarrow
  • Table was extended. Now we need more information! ;) About Gold and Dmg ;) Meaby we can compleate it until the was is over.
  • Looks like we aren't completing this table before the war finishes. The war counter is already on 89%. Also i think there is no formula for the dmg. (It looks completly random, like its all handmade) -Nightarrow
  • This table will help to determine the formulas used to develop it. The other scalable monsters follow the same patterns of leveling. The damage ranges are random but the average damage (middle of the range) is constant for each level. I have fixed the table to show this and the pattern becomes clear. Confirmation at higher levels would be great. --Actreal 07:08, 26 October 2006 (CDT)
  • The pattern in the gold recieved is easy to see. Every two level the ammount of gold looted raises by 1. That means level / 2, ammount of gold rounded up above if the number isn't a round one. Correct me if i'm wrong. -Nightarrow
  • Gold pattern confirmed. MP is equal to half of HP, but I can't work out an exact formula for either. --Actreal 23:12, 27 October 2006 (CDT)

HP, MP and EXP table

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
HP 20 37 50 60 70 78 86 94 100 107 113 119 125 130 135 140 145 150 ? ? ? ? 172 176 180 ? ? ? ?
MP 10 19 25 30 35 39 43 47 50 54 57 60 63 65 68 70 73 75 ? ? ? ? 86 88 90 ? ? ? ?
EXP 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
Gold 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Av Dmg 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34


EXP Formula: Level * 10
Av Dmg Formula: Level + 5
Gold Formula: Level / 2 (rounded up above)