Knight Lite

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Base Stats

Defense

Melee: 6

Ranged: 6

Magic: 6

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 9

Bonus: 1

Boost: 0%

Damage: 5 - 10

Element: Metal

Resistances

Light: 5

Darkness: 5

Abilities

Stabbity

Level: 2

Description: Reduces Enemy's to hit by 50%.

Effect: 1 hit of 100% damage; causes "Stab" effect, which reduces enemy Hit by 50 for 5 turns.

MP Cost: 20

Prerequisites: Successful attack; will activate even though previous turn had not been used for an attack.

Recharge time: 4 turns

Mel's Rush

Level: 3

Description: Ash picked it up from Mel

Effect: 3 hits of 50% damage. Requires a successful Stabbity.

MP Cost: 15

Prerequisites: Successful Stabbity.

Recharge time: 4 turns

Untouchable

Name: Untouchable

Level: 4

Description: +50% Defense for 5 turns

Effect:: +50% Block for 5 turns.

MP Cost: 20

Prerequisites: None

Recharge Time: 4

Slice

Level: 5

Description: Accurate Hit

Effect: 1 hit of 100% damage; possible increase in Hit.

MP Cost: 5

Prerequisites: None

Recharge time: 1 turn

Sweep

Level: 6

Description: Lower Enemy Dmg

Effect: 1 hit of 100% damage; causes "Stab" effect, which reduces enemy Boost by 10% for 2 turns.

MP Cost: 15

Prerequisites: None

Recharge time: 9

Ice Storm

Ice Strike.PNG

Level: 7

Description: Ice Magic

Effect: 1 hit of 100% Magic Ice damage.

MP Cost: 5

Prerequisites: None

Recharge time: 0 turns

BBQ

Fireball.PNG

Level: 8

Description: Fire Magic

Effect: 1 hit of 100% Magic Fire damage.

MP Cost: 5

Prerequisites: None

Recharge time: 0 turns

Light Bomb

STR2.PNG

Level: 9

Description: Light Magic

Effect: 1 hit of 100% Magic Light damage.

MP Cost: 5

Prerequisites: None

Recharge time: 0 turns

Zap

Lightning.PNG

Level: 10

Description: Energy Magic

Effect: 1 hit of 100% Magic Energy damage.

MP Cost: 5

Prerequisites: None

Recharge time: 0 turns

changes made by ryannow start right here

Destiny Strike

Description: Pierce attack

Effect: 2 hits of 100% pierce damage

MP cost: 5

Cooldown:2

BurstArc

Description:triple 100% damage

Effect: three hits of 100% magic damage

Prerequisites:two turns before able to use

Mp cost: 5

Cooldown:4

Unlock

Description:unlock ArchKnight Strike

Effect:makes it so you can use Ultimate Light Soul Flare (lasts 5 turns, counting the turn you use it)

Prerequisites:four turns before able to use

Mp cost:5

Cooldown:5

Ultimate Light Soul Flare

Description:ArchKnight's Ultimate Attack

Effect:Ash attacks the necromancer with the move he uses in the cutscene after you beat him

Prerequisites:must have used Unlock in the past 5 turns

Mp cost:5

Cooldown:4

Notes

  • The Blade of Destiny's damage changes each time you do the quest, pick the best one from your temp inventory
  • I had to equip the default weapon in order to find out the cooldown of Ultimate Light Soul Flare and the skeleton still almost died.
  • This is where the changes made by ryannow ends.
  • Ash is only a Knight Lite when in the quest The End?
  • Knight Lite wields Blade of Destiny for base weapon.

Additional Images