Dragon

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An example of a baby dragon
The icon representing Dragon
Dragon
Your own pet dragon, treat it well and feed it everyday. If not you might just get eaten!
Basic Informations
Level Required: 8 (Quest required)
Rarity:Unknown
Character Type:Pet
Location:Lady Celestia (after The Hatching)
Dragon Amulet Needed:No
Price:N/A
Sellback:N/A
Pet Statistics
Damage:11-25 (Scaled, Level 50 is displayed)
Damage Type:Magic/Melee, Special
Special Effects:See notes



Notes

  • The dragon is a unique pet because it is much like a stat trainer for your dragon. Using DragonCoins or Gold, you can buy food to give to the dragon ONCE a day to give him skill points to spend on techniques.
  • Before June 22,2007, the dragon was completely dormant and useless.
  • It can also lower enemy stats, heal, and raise your stats temporarily. The only downside to this pet is that it takes a long time to accumulate points for its skills.
  • As of 7/12/07, it is possible to change the element type of your dragon to suit a quest. This appears to be without consequence, although Cysero stated on the forums that it will, eventually, cost 1,000 gold.
  • A dragon is always the color green the first time you get it.
  • Now you're able to grow your baby dragon for 10,000 gold. The upgrade makes your dragon in a friend slot, it has a skip turn skill and normal attack.

Skills

Protection: He Heals You And Increases Your Potions Healing

1 - Increase Player Healing % (Starts with -11% Health Resist, then increases by 1 with every 8 skill points)

41 - Increase Player Block for 3 rounds

81 - Player Mana Refill

121 - Heal Player

161 - Heals Player & Refills Player Mana

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Magic: Attacks Your Enemy With Elemental Blasts Like Elemental Ball

1 - Elemental Ball: Strong Attack

41 - Elemental Stare: Lower Enemy Element Resistance

81 - Elemental Beam: Attack/Chance of Stunning

121 - Elemental Breath: Strong 3 round DoT Attack

161 - Elemental Nova: Strong Attack/High Chance of Critical Hit

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Fighting: Basically The Same As Magic Except He Uses Physical Attacks Like Bite

1 - Bite: Strong Attack

41 - Claw: 3 round DoT Attack

81 - Ram: Attack/Chance of Stunning

121 - Tail: Strong 3 round DoT Attack

161 - Frenzy - Strong 5 Hit Attack

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Assistance: He Increases Your Stats, Chance To Hit And Damage

1 - Increase Player Hit %

41 - Increase Player Endurance

81 - Increase Player Intelligence

121 - Increase Player Damage %

161 - Increase Player Critical %

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Mischief: Reduces Enemy Damage, Chance To Hit And Stuns Or Shrinks

1 - Reduce Enemy Damage %

41 - Reduce Enemy Hit %

81 - Reduce Enemy Resistance to All Elements

121 - Enemy Stun

161 - Shrink Enemy (Lowers HP)

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Tablet of skill

SP Protection Magic Fighting Assistance Mischief
001 Increase healing by 11% for 3 rounds Damage enemy for 104% of pet damage Damage enemy for 104% of pet damage Increase Players chance to hit by 20% for 2 rounds Reduce enemy damage by 8% for 3 turns
009 Increase healing by 12% for 3 rounds Damage enemy for 108% of pet damage Damage enemy for 108% of pet damage Increase Players chance to hit by 40% for 2 rounds Reduce enemy damage by 9% for 3 turns
017 Increase healing by 13% for 3 rounds Damage enemy for 112% of pet damage Damage enemy for 112% of pet damage Increase Players chance to hit by 60% for 2 rounds Reduce enemy damage by 10% for 3 turns
025 Increase healing by 14% for 3 rounds Damage enemy for 116% of pet damage Damage enemy for 116% of pet damage Increase Players chance to hit by 80% for 2 rounds Reduce enemy damage by 11% for 3 turns
033 Increase healing by 15% for 3 rounds Damage enemy for 120% of pet damage Damage enemy for 120% of pet damage Increase Players chance to hit by 100% for 2 rounds Reduce enemy damage by 12% for 3 turns
041 Increase Block by 8 for 3 rounds Lower enemy resist to pet's ele. by 8% for 3 rounds 100% Dmg + DOT enemy for 24% over 3 rounds Increase player's END by 5 for 10 turns Reduce enemy chance to hit by 1% for 3 turns
049 Increase Block by 9 for 3 rounds Lower enemy resist to pet's ele. by 9% for 3 rounds 100% Dmg + DOT enemy for 27% over 3 rounds Increase player's END by 10 for 10 turns Reduce enemy chance to hit by 2% for 3 turns
057 Increase Block by 10 for 3 rounds Lower enemy resist to pet's ele. by 10% for 3 rounds 100% Dmg + DOT enemy for 30% over 3 rounds Increase player's END by 15 for 10 turns Reduce enemy chance to hit by 3% for 3 turns
065 Increase Block by 11 for 3 rounds Lower enemy resist to pet's ele. by 11% for 3 rounds 100% Dmg + DOT enemy for 33% over 3 rounds Increase player's END by 20 for 10 turns Reduce enemy chance to hit by 4% for 3 turns
073 Increase Block by 12 for 3 rounds Lower enemy resist to pet's ele. by 12% for 3 rounds 100% Dmg + DOT enemy for 36% over 3 rounds Increase player's END by 25 for 10 turns Reduce enemy chance to hit by 5% for 3 turns
081 Refill 6% of total mana Attack for 6%, 2% chance of stun Attack for 6%, 2% chance of stun Increase player's INT by 5 for 10 turns Reduce enemy ele. Resist to ALL by 1% for 3 turns
089 Refill 7% of total mana Attack for 7%, 4% chance of stun Attack for 7%, 4% chance of stun Increase player's INT by 10 for 10 turns Reduce enemy ele. Resist to ALL by 2% for 3 turns
097 Refill 8% of total mana Attack for 8%, 6% chance of stun Attack for 8%, 6% chance of stun Increase player's INT by 15 for 10 turns Reduce enemy ele. Resist to ALL by 3% for 3 turns
105 Refill 9% of total mana Attack for 9%, 8% chance of stun Attack for 9%, 8% chance of stun Increase player's INT by 20 for 10 turns Reduce enemy ele. Resist to ALL by 4% for 3 turns
113 Refill 10% of total mana Attack for 10%, 10% chance of stun Attack for 10%, 10% chance of stun Increase player's INT by 25 for 10 turns Reduce enemy ele. Resist to ALL by 5% for 3 turns
121 Heal player for 6% of total health 100% Dmg + DOT enemy for 48% over 3 rounds 100% Dmg + DOT enemy for 48% over 3 rounds Increase player's damage by 6% for 3 turns 42% chance to stun target for 1 round
129 Heal player for 7% of total health 100% Dmg + DOT enemy for 51% over 3 rounds 100% Dmg + DOT enemy for 51% over 3 rounds Increase player's damage by 7% for 3 turns 44% chance to stun target for 1 round
137 Heal player for 8% of total health 100% Dmg + DOT enemy for 54% over 3 rounds 100% Dmg + DOT enemy for 54% over 3 rounds Increase player's damage by 8% for 3 turns 46% chance to stun target for 1 round
145 Heal player for 9% of total health 100% Dmg + DOT enemy for 57% over 3 rounds 100% Dmg + DOT enemy for 57% over 3 rounds Increase player's damage by 9% for 3 turns 48% chance to stun target for 1 round
153 Heal player for 10% of total health 100% Dmg + DOT enemy for 60% over 3 rounds 100% Dmg + DOT enemy for 60% over 3 rounds Increase player's damage by 10% for 3 turns 50% chance to stun target for 1 round
161 Refill both HP and mana by 4% 102 dmg with 80% crit chance 184 dmg special attack Increase player's crit by 11% for 3 turns 5% chance to shrink target
169 Refill both HP and mana by 5% 104 dmg with 85% crit chance 188 dmg special attack Increase player's crit by 12% for 3 turns 10% chance to shrink target
177 Refill both HP and mana by 6% 106 dmg with 90% crit chance 192 dmg special attack Increase player's crit by 13% for 3 turns 15% chance to shrink target
185 Refill both HP and mana by 7% 108 dmg with 95% crit chance 196 dmg special attack Increase player's crit by 14% for 3 turns 20% chance to shrink target
193 Refill both HP and mana by 8% 110 dmg with 100% crit chance 200 dmg special attack Increase player's crit by 15% for 3 turns 25% chance to shrink target

Source: http://forums2.battleon.com/f/tm.asp?m=9977305

Fluffy - Sepulchure's dragon (after hatching).


When will my dragon use its skill?

If 0 <= R < Protec, the baby dragon will use its Protection skill

If Protec <= R < (Protec + Magic), the baby dragon will use its Magic skill.

If (Protec + Magic) <= R < (Protec + Magic + Fight), he will use its Fighting skill.

If (Protec + Magic + Fight) <= R < (Protec + Magic + Fight + Assist), he will use its Assitance skill.

If (Protec + Magic + Fight + Assist) <= R <= 100, he will use its Mischief skill.


R is the random integer that was rolled in the previous equation. (0 <= R <= 100)

Protec is the percentage of Protection points in the total of attributed points.

Magic is the percentage of Magic points in the total of attributed points.

Fight is the percentage of Fighting points in the total of attributed points.

Assist is the percentage of Assistance points in the total of attributed points.

When it's BIGG,it's a champion Orginal from http://forums2.battleon.com/f/tm.asp?m=9905885

How often will my Dragon use its skill?

R <= 10 + Ceiling[0.1 * Stats + (PlayerCHA + PlayerLUK) / 10]


R is a random integer between 0 and 100 included. (0 <= R <= 100)

Stats is an integer corresponding to the total of baby dragon stat points currently ATTRIBUTED.

Ceiling(value) means that "value" is always rounded UP, even if it is 0.0001.


Orginal from http://forums2.battleon.com/f/tm.asp?m=9905885

Skill in use

<gallery> Image:Bite.PNG|Bite Image:Claw-Frenzy.PNG|Claw and Frenzy Image:Ram.PNG|Ram Image:Tail.PNG|Tail Image:Elemental Ball.PNG|Ball Image:Elemental Stare.PNG|Stare Image:Elemental Beam.PNG|Beam and Breath Image:Elemental Nova.PNG|Elemental Nova