Mage

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Weapon Bonuses

Staffs and Wands: 150% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Daggers: 100% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Swords, Maces and Axes: 100% weapon damage for all purposes, not including magic skills. Converts attack type to melee.

Base Stats

MageBoth.png

Defense

Melee: 5

Ranged: 5

Magic: 5

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 5

Bonus: 0

Damage: 5-10

Element: Wood

Abilities

MageSkills.PNG

Arcane Shield

Shield.PNG

Level: 1

Description: Defense barrier for two turns

Effect: Gives +80 block for two turns.

MP cost: 5

Prerequisites: None

Recharge time: 10 turns

Power Boost

Warcry2.PNG

Level: 3

Description: +15% dmg boost for 5 rounds

Effect: Increases damage inflicted by 15% for 5 turns.

MP cost: 5

Prerequisites: None

Recharge time: 5 turns

Meditate

Medit.PNG

Level: 4

Description: Restores 10 Mana

Effect: Restores 10 points of MP.

MP cost: 0

Prerequisites: None

Recharge time: None

Sleep

Sleep2.PNG

Level: 6

Description: Puts target to sleep for three rounds

Effect: The target loses its turn next three turns.

MP cost: 20

Prerequisites: None

Recharge time: 15 turns

Fireball

Fireball.PNG

Level: 6

Description: Casts a Fireball

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to fire.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Ice Strike

Ice Strike.PNG

Level: 6

Description: Ice Strike

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to ice.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Wind Strike

Wind Strike.PNG

Level: 6

Description:

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to wind.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Lightning

Lightning.PNG

Level: 6

Description: Energy Strike

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to energy.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Blind

Blind.png

Level: 8

Description: -50 Hit for enemy

Effect: Attacks for 10% damage. For the next 5 turns, the target gets -50% chance to hit.

MP cost: 10

Prerequisites: None

Recharge time: 5 turns

Mana Blackout

Mana Strike.PNG

Level: 10

Description: Damages Target's Mana

Effect: Attacks and damages MP instead of their HP.

MP cost: 5

Prerequisites: None

Recharge time: None

Mage Fury

Multi2.PNG

Level: 10

Description: Cast to all enemies

Effect: Attacks all enemies for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers.

MP cost: 10

Prerequisites: Staff, wand or dagger equipped

Recharge time: None

Root

Trip2.PNG

Level: 12

Description: Stops a foe from running away.

Effect: Attacks one enemy for 20% damage. No other effect, most likely because enemies cannot yet flee from battle.

MP cost: 20

Prerequisites: None

Recharge time: 5 turns

Acid

Poison.PNG

Name: Acid

Level: 15

Description: 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns

Effect: Attacks one enemy for 20% damage, then inflicts 3-5 fire damage per turn on that enemy for 10 turns.

MP cost: 5

Prerequisites: None

Recharge time: 3 turns

Final Blast

Final Skill.PNG

Name: Final Blast

Level: 18

Description: Guaranteed Crit

Effect: Normal attack, 100% chance to crit. May be blocked, dodged or parried.

MP Cost: 5

Prerequisites: Staff, wand or Dagger Equipped

Recharge Time: 14 turns


Notes

  • Also see Rogue and Warrior
  • Mages wield the Staff by default
  • Mages are the most powerful class in df

Skills in use

Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver
Mounts Gnomish Personal Steamtank (DC Only)
Special Armors Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only)
Pay to Use Armors Shadow Armor - DoomKnight Armor
ArchKnight Armors Boy Wonder - Young Hero