Difference between revisions of "Mage"

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== Weapon Bonuses ==
  
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'''Staffs''' and '''Wands''': 150% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.
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'''Daggers''': 100% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.
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'''Swords''', '''Maces''' and '''Axes''': 100% weapon damage for all purposes, not including magic skills.
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Converts attack type to melee.
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== Base Stats ==
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[[Image:MageBoth.png|right]]
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===Defense===
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'''Melee''': 5
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'''Ranged''': 5
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'''Magic''': 5
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'''Parry''': 0
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'''Dodge''': 0
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'''Block''': 0
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===Offense===
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'''Crit''': 5
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'''Bonus''': 0
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'''Damage''': 5-10
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'''Element''': Wood
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== Abilities ==
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[[Image:MageSkills.PNG]]
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===Arcane Shield===
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[[Image:Shield.PNG|left|40px]]
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'''Level''': 1
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'''Description''': Defense barrier for two turns
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'''Effect''': Gives +80 block for two turns.
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'''MP cost''': 5
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'''Prerequisites''': None
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'''Recharge time''': 10 turns
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===Power Boost===
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[[Image:Warcry2.PNG|left|40px]]
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'''Level''': 3
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'''Description''': +15% dmg boost for 5 rounds
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'''Effect''': Increases damage inflicted by 15% for 5 turns.
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'''MP cost''': 5
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'''Prerequisites''': None
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'''Recharge time''': 5 turns
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===Meditate===
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[[Image:Medit.PNG|left|40px]]
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'''Level''': 4
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'''Description''': Restores 10 Mana
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'''Effect''': Restores 10 points of MP.
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'''MP cost''': 0
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'''Prerequisites''': None
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'''Recharge time''': None
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===Sleep===
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[[Image:Sleep2.PNG|left|40px]]
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'''Level''': 6
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'''Description''': Puts target to sleep for three rounds
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'''Effect''': The target loses its turn next three turns.
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'''MP cost''': 20
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'''Prerequisites''': None
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'''Recharge time''': 15 turns
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===Fireball===
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[[Image:Fireball.PNG|left|40px]]
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'''Level''': 6
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'''Description''': Casts a Fireball
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'''Effect''': Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to fire.
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'''MP cost''': 5
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'''Prerequisites''': Staff or dagger equipped
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'''Recharge time''': None
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===Ice Strike===
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[[Image:Ice_Strike.PNG|left|40px]]
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'''Level''': 6
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'''Description''': Ice Strike
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'''Effect''': Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to ice.
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'''MP cost''': 5
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'''Prerequisites''': Staff or dagger equipped
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'''Recharge time''': None
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===Wind Strike===
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[[Image:Wind_Strike.PNG|left|40px]]
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'''Level''': 6
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'''Description''':
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'''Effect''': Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to wind.
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'''MP cost''': 5
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'''Prerequisites''': Staff or dagger equipped
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'''Recharge time''': None
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===Lightning===
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[[Image:Lightning.PNG|left|40px]]
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'''Level''': 6
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'''Description''': Energy Strike
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'''Effect''': Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to energy.
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'''MP cost''': 5
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'''Prerequisites''': Staff or dagger equipped
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'''Recharge time''': None
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===Blind===
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[[Image:Blind.png|left|40px]]
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'''Level''': 8
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'''Description''': -50 Hit for enemy
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'''Effect''': Attacks for 10% damage.  For the next 5 turns, the target gets -50% chance to hit.
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'''MP cost''': 10
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'''Prerequisites''': None
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'''Recharge time''': 5 turns
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===Mana Blackout===
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[[Image:Mana_Strike.PNG|left|35px]]
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'''Level''': 10
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'''Description''': Damages Target's Mana
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'''Effect''': Attacks and damages MP instead of their HP.
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'''MP cost''': 5
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'''Prerequisites''': None
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'''Recharge time''': None
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===Mage Fury===
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[[Image:Multi2.PNG|left|40px]]
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'''Level''': 10
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'''Description''': Cast to all enemies
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'''Effect''': Attacks all enemies for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers.
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'''MP cost''': 10
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'''Prerequisites''': Staff, wand or dagger equipped
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'''Recharge time''': None
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===Root===
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[[Image:Trip2.PNG|left|40px]]
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'''Level''': 12
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'''Description''': Stops a foe from running away.
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'''Effect''': Attacks one enemy for 20% damage. No other effect, most likely because enemies cannot yet flee from battle.
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'''MP cost''': 20
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'''Prerequisites''': None
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'''Recharge time''': 5 turns
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===Acid===
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[[Image:Poison.PNG|left|40px]]
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'''Name''': Acid
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'''Level''': 15
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'''Description''': 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns
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'''Effect''': Attacks one enemy for 20% damage, then inflicts 3-5 fire damage per turn on that enemy for 10 turns.
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'''MP cost''': 5
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'''Prerequisites''': None
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'''Recharge time''': 3 turns
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===Final Blast===
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[[Image:Final_Skill.PNG|left|40px]]
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'''Name''': Final Blast
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'''Level''': 18
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'''Description''': Guaranteed Crit
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'''Effect''': Normal attack, 100% chance to crit. May be blocked, dodged or parried.
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'''MP Cost''': 5
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'''Prerequisites''': Staff, wand or Dagger Equipped
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'''Recharge Time''': 14 turns
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----
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==Notes==
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*Also see [[Rogue]] and [[Warrior]]
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*Mages wield the Staff by default
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*Mages are the most powerful class in df
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==Skills in use==
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<gallery>
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Image:Mageicestrike.PNG|Ice Strike
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Image:Magemanablackot.PNG|Mana Blackout
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Image:Magepoison.PNG|Acid
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Image:Mageenergy.PNG|Lightning
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Image:Magepowerup.PNG|Power Boost-Male
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Image:Power Boost.PNG|Power Boost-Female
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Image:Magewind.PNG|Wind Strike
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Image:Mageblind.PNG|Blind
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Image:Mageroot.PNG|Root
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Image:Mageshield.PNG|Arcane Shield
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Image:Magemeditate.PNG|Meditate-Male
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Image:Meditate.PNG|Meditate-Female
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Image:Magesleep.PNG|Sleep
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Image:Magefire.PNG|Fire Strike
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Image:Magemulti.PNG|Multi
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</gallery>
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{{Classes}}

Revision as of 18:30, 2 July 2008

Weapon Bonuses

Staffs and Wands: 150% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Daggers: 100% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Swords, Maces and Axes: 100% weapon damage for all purposes, not including magic skills. Converts attack type to melee.

Base Stats

MageBoth.png

Defense

Melee: 5

Ranged: 5

Magic: 5

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 5

Bonus: 0

Damage: 5-10

Element: Wood

Abilities

MageSkills.PNG

Arcane Shield

Shield.PNG

Level: 1

Description: Defense barrier for two turns

Effect: Gives +80 block for two turns.

MP cost: 5

Prerequisites: None

Recharge time: 10 turns

Power Boost

Warcry2.PNG

Level: 3

Description: +15% dmg boost for 5 rounds

Effect: Increases damage inflicted by 15% for 5 turns.

MP cost: 5

Prerequisites: None

Recharge time: 5 turns

Meditate

Medit.PNG

Level: 4

Description: Restores 10 Mana

Effect: Restores 10 points of MP.

MP cost: 0

Prerequisites: None

Recharge time: None

Sleep

Sleep2.PNG

Level: 6

Description: Puts target to sleep for three rounds

Effect: The target loses its turn next three turns.

MP cost: 20

Prerequisites: None

Recharge time: 15 turns

Fireball

Fireball.PNG

Level: 6

Description: Casts a Fireball

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to fire.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Ice Strike

Ice Strike.PNG

Level: 6

Description: Ice Strike

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to ice.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Wind Strike

Wind Strike.PNG

Level: 6

Description:

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to wind.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Lightning

Lightning.PNG

Level: 6

Description: Energy Strike

Effect: Attacks target for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers. Converts damage to energy.

MP cost: 5

Prerequisites: Staff or dagger equipped

Recharge time: None

Blind

Blind.png

Level: 8

Description: -50 Hit for enemy

Effect: Attacks for 10% damage. For the next 5 turns, the target gets -50% chance to hit.

MP cost: 10

Prerequisites: None

Recharge time: 5 turns

Mana Blackout

Mana Strike.PNG

Level: 10

Description: Damages Target's Mana

Effect: Attacks and damages MP instead of their HP.

MP cost: 5

Prerequisites: None

Recharge time: None

Mage Fury

Multi2.PNG

Level: 10

Description: Cast to all enemies

Effect: Attacks all enemies for 100% minimum and 150% maximum weapon damage, including the bonus from staves/daggers.

MP cost: 10

Prerequisites: Staff, wand or dagger equipped

Recharge time: None

Root

Trip2.PNG

Level: 12

Description: Stops a foe from running away.

Effect: Attacks one enemy for 20% damage. No other effect, most likely because enemies cannot yet flee from battle.

MP cost: 20

Prerequisites: None

Recharge time: 5 turns

Acid

Poison.PNG

Name: Acid

Level: 15

Description: 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns

Effect: Attacks one enemy for 20% damage, then inflicts 3-5 fire damage per turn on that enemy for 10 turns.

MP cost: 5

Prerequisites: None

Recharge time: 3 turns

Final Blast

Final Skill.PNG

Name: Final Blast

Level: 18

Description: Guaranteed Crit

Effect: Normal attack, 100% chance to crit. May be blocked, dodged or parried.

MP Cost: 5

Prerequisites: Staff, wand or Dagger Equipped

Recharge Time: 14 turns


Notes

  • Also see Rogue and Warrior
  • Mages wield the Staff by default
  • Mages are the most powerful class in df

Skills in use

Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver
Mounts Gnomish Personal Steamtank (DC Only)
Special Armors Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only)
Pay to Use Armors Shadow Armor - DoomKnight Armor
ArchKnight Armors Boy Wonder - Young Hero