Farming Gold is a guide to help and advise those who are struggling with gold, or are trying to save up for something, or just need some extra gold in their pockets. You will find all of the most popular and best places in detail here for your viewing pleasure, from which you can find one that suits you, and hopefully you'll be making gold in no time. :)
- 1 THE GUIDE
- 1.1 The Bandit Camp
- 1.2 The Body Shop
- 1.3 Potion Mastery
- 1.4 Crystal Clear Lake
- 1.5 Fiery Heart of Mt. Shining Star
- 1.6 Well, Well, Well
- 1.7 Yaga Stone Circle
- 1.8 The Deep Freeze
- 1.9 Wars / Special Events
- 1.10 The VurrMen Ruins
- 1.11 The Lymcrest Labyrinth
- 2 TITAN FARMING
- 3 SUMMARY
- 4 See Also
The Bandit Camp
This is one of the most famous spots, but is not necessarily the best. edit by sysmic101: tip!: ranger armour works wonders on the renegades. i beat it in (about) no less than two minutes. the best skills to use in multiple fights is the multi. regular ones is hawk and precise.
In Falconreach, click 'Travel' on the noticeboard, then choose 'Robina's Zone'. Once you see Robina Hood, you are in Surewould Forest. Talk to Robina, and accept a bounty hunting list. If you don't, then this quest is useless. From Robina, go one screen right, one up, then right again. You have arrived.
This quest gets most of its money from bounty hunting, which is a special way for lots of money to drop from the boss. No other quest does this. It is not necessary to go back to town if you want to heal; Robina can heal you fully and instantly. The possible bounty values are 50, 75, 100, 180, 300 and 600. If the chances for all the bounties are equal, that means an average of 217.5 bounty gold per run. Since there is no indication, though, that you can get 600 gold as often as you can get 50, this average may not be accurate. The monsters here have no elemental weaknesses, so just equip the best weapon you have.
- It always gives at least 50 gold.
- On occasions it will give Vaz Striker, giving 600 gold worth of bounty.
- It gives a few junk items, which sell for 500 gold. So potentially, you can get over 1,100 gold from this quest in one run.
- For low level rogues, it gives plenty of weapons.
- The quest is easy and not scaled. Low levels can accomplish it, and high levels can zoom through it.
- Instant full healing from Robina Hood nearby.
- Game play can be slow.
- There are often three opponents to fight.
- Can be quite long.
- The layout of the quest is random, so you may often fight unnecessarily.
- Bandits have no elemental weaknesses.
A new spot that was released in the Necropolis, and a place to get good exp. and gold.
When you go to the Necropolis talk to Artix and select the quest "The body shop" and you will play that quest. Note, that since the monsters are undead bring a decent light weapon.
This quest you will get a lot of gold when fighting one monster. Also you get 3 belts from this quest, which is pretty decent. The monsters you will fight are easy if you have a light weapon. If not DA holder your best is a Superior Shimmer, Superior Luster, or Superior Glint. (have a Doomie? Purify it!) and if a DA holder the Twinned Edge, Twinned Stave, or Twinned Blade.
- If you play this quest a lot of times or you play it and never quit you will have a lot of gold
- Never less than 50 gold
- Monsters are easy to finish if you have a light weapon
- Gives a lot of Exp. even though you want gold.
- If you don't find all 3 pieces it takes a while to beat the quest
- If you don't have a light weapon quest might be harder.
- Slow gameplay
- Sometimes when fighting you find the 3 pieces of the monster really fast and after must play and quest again. It bothers that you have to play the quest again and again.
This is probably the best spot in Dragonfable for gold farming.
This quest is a mini-game, so you won't have to fight. You will have to click the elements in the order that they light up. There are four rounds. In the first round you will have to click on a series of three elements, and in the last you will have to click on a series of six. You will have several attempts per round. Once you have completed all rounds successfully, you will recieve one of several junk items that you can sell for 300-500 gold.
- It always gives you 300 or 500 gold.
- It takes about two minutes to complete, if you get everything right on the first try.
- The quest is easy and you don't have to fight, so there is no danger of dying. Low levels can accomplish it easily.
- It's insanely boring.
- You gain no experience from the quest.
This is another of the most famous farming spots, claimed by many to be the best place around.
Go to Amityvale, talk to Thursday, click quests, and choose 'Crystal Clear Lake'. You can also go right from Amityvale, take the upper path at the junction, and keep going till you come across an entrance with two lion statues on each side, however, the latter tends to take more time, and is impractical in the long run.
This quest drops six silver weapons, one level 17 and one level 20 for each class. All are non-DA. It also drops the Snugglebear Helm, but this isn't of much use. But although these are not too good for fighting with at a low level, they are very good for selling. Better than either the Well or the Fiery Heart of Mt. Shining Star.
- Only two sell backs: 179 and 230. To get 28,000 gold for a doom weapon, it takes 137 runs on average, starting from zero.
- Only six monsters.
- Gives the best (and only) Silver weapons for non-DA holders.
- Instant full healing nearby in the town Inn, like in The Well.
- Instant sell-back at weapon shop next to Thursday.
- There is a healing pad in the quest, but it requires you to take a longer route with more monsters, which is not good for farming.
- Slow gameplay.
- Scaled quest, the monsters will always be moderately difficult.
- The boss, Lon, is quite hard. He cannot be stunned, for example (although some have claimed that he is indeed possible to immobilize, he is not meant to be as far as we know, and so in any event is very difficult to and not worth trying). Also, he is weak to silver, and nothing else. For DA warriors, silver can be used at level 11. For DA Mages, at level 16. And for non-DA holders, at level 17. No lower level weapons of silver exist. Without silver, he can be troublesome.
This is favored by some for its good drops and smooth, fast game play.
Click 'Travel' on the Falconreach noticeboard, go to the Gryphon, then click 'Warlic's Zone'. Then go right, up past Warlic, up, right, and you can see the cave/mountain entrance.
To heal, there is a fountain at the beginning and in the middle of the quest, also you can go back to Warlic for an automatic heal. Since money comes from selling weapons here, and the nearest shop is the Warlic's Reward Shop from Warlic, plenty of inventory space is good. The monsters here are weak to ice and very weak to water. Equip the best you can of one of those, preferably water.
- Gives medium EXP as well: 720 per run if you skip the left path.
- Has lots of great drops:
- Nalmir's Final Gift, second best fire weapon for non-DA warriors.
- Mahogany Crunch, a very good Nature staff for Non-DA holders.
- The Tong, earliest level Silver staff. DA.
- Chargore, a good Darkness staff. DA.
- Master CorDemi Codex, a useful weapon for the Ruins of Kordana quest, and for future usage as well. Very rare, though.
- Ace of Spades, a decent Metal weapon for Rogues. DA.
- Has extremely smooth and fast gameplay.
- Only three groups of monsters pose any difficulty at all.
- Non scaled. Starting from level 9 with a Battlespire Novice Weapon (Battlespire Novice Sword, Battlespire Novice Dagger, Battlespire Novice Staff), this quest is easy. By level 18, monsters die in one hit.
- Has two healing fountains.
- Warlic can insta-heal you.
- The highest selling weapon is 200 gold (NFG). The lowest is 25.
- Easy monsters, but lots of them.
- A lot of walking is involved.
This quest is not great for gold, but is OK at a higher level, and those wishing to attain uber-ness may have to farm it eventually.
In the intro, you will find yourself talking to the dog Daimyo. He leads you down a well where you 'save' Artix. This quest is quite difficult, and even though lower levels can complete it it takes much too long for farming purposes unless you are a high level. The sell backs are quite good, and there are a few decent drops, but apart from that it's not a very good quest.
- Gives better selling weapons than the Fire Cave or Bandit Camp.
- Permafrost, a decent non-rare ice weapon for DA warriors.
- Staff of Sleet, a decent non-rare ice staff for DA mages.
- Ice Reign, a good non-rare ice staff for non-DA holders.
- Ice Pick, a good non-rare ice dagger for DA holders.
- Ice Edge, a good, stable, non-rare ice sword for non-DA holders.
- Twin Crescent Blade, a good energy warrior weapon for DA holders and non-DA holders alike.
- Toxic Cutlass, a decent but recently outclassed poison weapon for Warriors.
- Enamelled Forest Edge, a good non-DA nature dagger.
- Red Hot Poker, a pretty good non-DA fire dagger.
- Only 6 monsters.
- Nearby healing from the Inn of Amityvale.
- Slow gameplay.
- Difficult monsters, non scaled - only suitable for high levels.
- Low elemental weakness.
- The only form of healing within the quest (which you may need if you are a lower level) is a potion box, which is guarded by two monsters and will slow farming down greatly. Small note: Originally, this quest was disadvantaged because Artix joined you towards the end of it, which slows farming down quite a bit. But now, after a revolutionary discovery, you no longer have to have that problem! Simply click on the right end of your EXP bar to keep on walking forward, and Artix will not end up joining you. You can also use this to shorten the intro with Daimyo, the dog.
Another good quest from Thursday.
This quest is the next part in the chain of Thursday's quests. So you can still get to it by talking to Thursday, or by going even farther to the right after Crystal Clear Lake.
The weapons here sell for even better than in Crystal Clear Lake, and are very good Nature weapons anyway even if you don't want to sell them. The only issue is how long it takes. The boss, though, can be difficult, especially if you are a higher level.
- Important note: The level of the boss, Guffer, is your level + the number of Yaga sisters alive. Therefore, if you try to walk past the Yaga sisters without killing them first, you will find that Guffer is 5 levels too strong and very difficult to kill. At the same time, killing all five witches will make the quest longer. Instead, you need to experiment with this quest for some time, and try to find out how many Yaga sisters you can avoid killing, and then still kill Guffer. If you can do without killing two or three, this may well be the fastest farming quest of all for you. Also note: because he is scaled, higher levels will actually find the boss more difficult than lower levels.
- Two sell backs: 200 and 225. This one takes 132 runs on average (Note: Both calculations, this one and the one above, are not accurate as they do not include gold dropped by monsters. Less runs are needed in both cases, but the amount is scaled).
- For DA holders, this drops the best non-rare nature weapons in the game. These have the same average damage as the weapons merged by Yulgar, but which ones are better is largely a matter of opinion. However, since there are only six drops in the quest, it won't take long to find the one you need here. Merging Yulgar's weapons will take much longer.
- For non-DA holders, it's slightly different. Some decent fire weapons drop here.
- Healing within the quest, in the form of a glowing pumpkin.
- Instant full healing in town, like the previous quest and Crystal Clear Lake.
- Lots of annoying talking.
- Quite a difficult boss, but poses bigger problems for higher levels.
- Like a healing pad, the pumpkin heals gradually, which can take time.
This quest gives good gold both by dropping from monsters and from selling weapons. Special thanks to Mr. Irish!
To get to this quest, go to Warlic's portal in Falconreach, and choose 'Frozen Cave'. No more than that.
This quest is not scaled. The monsters are a high level here: 17 and 19. Obviously, the monsters here are all ice, and that makes them weak to fire. This is the only quest other than the Bandit Camp and The VurrMen Ruins that has a random layout, so time taken varies. The weapons here sell well, and at the same time the monsters drop good gold, making an excellent combo.
- Gives very high amounts of gold. You can expect an average of around 103.5 gold per run dropped from monsters. The average sell backs of weapons is 140 gold. This makes a grand total of 240 gold per run on average, so you would need to complete 117 runs on average to get 28000 gold for a doom weapon, starting from 0.
- Gives a decent amount of experience as well. The average exp is 1,612 per run, which is not bad.
- Has many good drops. Notice that this list is different from previous ones: this quest is DA only, so no weapons are included that are good for non-DA's but not for DA's. For similar reasons, DA requirement is not shown.
- Chargore, a decent non-doom Darkness staff.
- Chartreuse Drop, a decent Poison staff.
- Kage Katana, a decent non-doom Darkness weapon for Warriors.
- Lapis Lazuli, a decent non-rare Ice staff.
- Runed Broadsword, an adequate non-rare light weapon for Warriors.
- Toxic Cutlass, a satisfactory but outclassed poison weapon for Warriors.
- Quite smooth gameplay.
- Non-scaled at a high level - 17 and 19.
- Random layout, making it unpredictable. Sometimes this can mean it being nice and short, other times it means not so nice and long. Number of monsters varies between 8 and 24. There is nearly always a fork, and sometimes even two. Since people often choose the wrong side, I suggest always checking both sides before advancing.
- Needs a Dragon Amulet to enter.
(Note: A special thanks goes to Mr. Irish for much of the information in this section!)
Wars / Special Events
Wars are temporary quests that come and go, so few pieces of information are fixed about them.
Whenever a war is on, there will be a button in whichever town it occurs in (most of the time Falconreach) which takes you to the event. You can find the button on the noticeboard in town.
This is a war found in your vacation from questing. Although the gold isn't great, it is OK, so you may want to try this out eventually if you're searching for the best places that suit you. They are good places to level up, however, so at least if you find the gold rewards disappointing then the EXP should make up for it.
- Wars are nearly always the best places to level up.
- They give Defender's Medals. These give the best necklaces and rings in the game, amongst other things.
- Sometimes, wars give war rares, weapons which occasionally drop from waves. Once the war ends, these weapons will become unobtainable. Of course, the last time it was Friday 13th, there were some weapons that were assumed 'rare' even though they did indeed come back.
- You barely have to run anywhere at all.
- Only sometimes is there a boss, and it is not too difficult.
- Usually has smooth game play.
- Instant full healing. Just go back to the notice where information about the war is shown, and you will find your HP and MP refilled.
- The gold is relatively small. High levels may get about 50 gold per wave, but lower levels get less, because the gold is scaled.
- All wars disappear after a while.
- Wars are scaled, so they are never too easy. However, the elemental weaknesses of the monsters you fight usually makes up for that.
This quest gives good gold due to to the fact it is very quick to finish!
To get to this quest, go to the gryphon (Travel Button ) in Falconreach, and choose Oaklore. Then go left one screen. Talk to the knights on the catapult and choose "Explore Ruins."
This quest is scaled.The monsters are neatral to all elements, so bring youre best weapon.This is the only quest other than the Bandit Camp orThe Deep Freeze that has a random layout, so time taken varies. the monsters drop good gold and EXP, but sellbacks are only 8-25 gold.
- Gives high amounts of gold.
- Gives a huge amount of experience as well.
- Very quick and easy to finish.
- Quite smooth gameplay.
- Monsters have relativly low HP.
- Right next to a inst-heal
- Random layout, making it unpredictable. Sometimes this can mean it being nice and short, other times it means not so nice and long. There is sometimes a fork. Since people often choose the wrong side, I suggest always checking both sides before advancing.
- Most monsters have high damage, so I would only recommend it only if you know Final.
A recently released area that has many treasure chests. This is probably the best place to farm gold.
This is a quest that is a maze with A LOT of monsters and the only available quest with treasure chests. I personally recommend being a DA holder since they get about 100 gold per chest.
- DA holders get around 1000 gold per run.
- Non-DA holders get around 500 gold per run (Not sure).
- You only have to do this quest about 28 times to get a Doom Weapons.
- This quest is very easy if you are a low level.
- There is pretty good elemental weakness.
- Good for all levels.
- This quest can get VERY hard at high levels.
- Non-DA players have a hard time sometimes even at low levels.
- You need a good weapon with a certain element for some quests or they could be harder than necessary. (specifically Wind, Water, Stone)
- Note: It is important that you have most, if not all, of your Titan Dragon's skills trained before attempting these quests!
There is an increasing number of quests that can be farmed riding your Titan dragon. They are for Dragon Amulet holders only, and you are encouraged to try some of these quests out if you own one. It is important though, that you have most, if not all, of your Titan dragon's skills trained before attempting these quests. It will make things much easier for you, and only then will the quests be efficient for farming purposes.The titan quests are as follows:
An excellent quest for gold farming on dragon back. Special thanks to hoth181 for discovering it!
This quest is a special case of farming. To get the gold rewards you are after, it requires you not to finish the quest, and this means you do not have to battle Lava Titan Xan at the end. Instead, you can simply return to the beginning and exit, to claim your gold rewards that you have earned thus far. This means that there are no drops, seeing as you do not get to the very end to receive them. It is also the first DragonRider farming quest. It doesn't have a random layout, and the only monsters are Bassault who is weak to both Ice and Water.
- Is a very quick quest to farm in terms of its gold to time ratio.
- Gives high amounts of experience.
- Has a set layout, not random.
- There is only one type of monster, Bassault, who is very easy to kill on a Dragon.
- Inside the quest has smooth game play.
- There are no boss or difficult fights.
- The beginning cut-scene wastes time.
- After finishing the quest, there is the annoying lag in Warlic's area.
- Has no rewards, seeing as you do not finish the quest.
- One run gives 120 gold. To get a Doom Weapon starting from 0 would take 234 runs.
- Needs a Dragon Amulet to enter.
(Note: A special thanks goes to hoth181 for discovering this potential farming area!)
Another excellent Titan farming quest. Thanks to Deucalion2 and ayashi for the idea and information!
You will need your Titan dragon to be able to do this quest. It is pretty good overall for gold - the estimated average gold per hour is 14,382, although it's unlikely that you would be able to achieve that. Combined with some decent sell backs, that makes this quest right up there with the likes of Crystal Clear Lake if you have a bit of determination, so it's well worth checking out if you haven't already.
- The Dravirs are no problem, they will always die if you hit them.
- One run gives 2360 EXP and 418 gold (less than 70 runs to get a Doom Weapon).
- Two main drops, which sell for 200 and 350 gold.
- Has a set layout.
- The quest doesn't take very long to complete.
- you can heal before you fight Gorgok.
- Game play is smooth.
- The Dravirs can waste time and be slightly annoying at times.
- There is a small cut-scene at the beginning.
- Gorgok can be difficult if you don't have all or most of your dragon's skills trained.
- Requires a Dragon Amulet.
- Can be boring after a while.
(Note: A special thanks to Deucalion2 and ayashi for the idea of adding this and the information on it!)
A nice, short Titan farming quest with good rewards. Thanks to those who have suggested I add it!
Click "Travel" on the Falconreach noticeboard, go to Osprey Cove, talk to Rhubarb and click on "Quests". It is the last quest in the chain, so you have to have completed all of the quests prior to it to be able to play it.
You will need your Titan dragon to be able to do this quest. King Braken is a fairly easy foe with only around 2000 HP more than you, so if you use your skills wisely then you should have no problem. You should be able to complete this quest in around 2½ minutes or less, and you get 400 gold per run, making an average of around 9,600 gold per hour, not including drops. Including the drops and the time it takes to sell them, you're looking at something around 11,000 gold per hour, similar to, if not better than, the likes of Crystal Clear Lake. The rewards are good anyway, even if you don't want to sell them (the best water weapons in the game).
- King Braken, the only enemy, is easy if you use your skills appropriately.
- The quest drops the best water weapons in game, which all sell for 150.
- It isn't scaled.
- The quest is quick to complete.
- The EXP rewards are very good (3001 EXP per run).
- Game play is usually smooth.
- The cut-scene and dialogue at the beginning wastes a little time.
- You have to re-summon your Titan dragon every time you do the quest.
- If you don't have many skills trained, then Braken could be more difficult than necessary.
- Requires a Dragon Amulet.
Remember that for quests that are quite far off from the town you can use the teleport home feature to sell the items in your inventory. Also, if you are having troubles with lag in certain areas, try downloading Adobe Flash 188.8.131.52 (the latest version), if you haven't already.
Hopefully the above in-detail analysis have helped you out in deciding what quest is the best for you. Below is a summary of the best quests in the following categories:
- Highest potential gold per run: The Bandit Camp / The Lymcrest Labyrinth
- Best EXP per run: The Deep Freeze / Wars / Something Fishy / The VurrMen Ruins / The Lymcrest Labyrinth
- Best drops: Fiery Heart of Mt. Shining Star / Gorgok Returns!
- Smoothest gameplay: Fiery Heart of Mt. Shining Star
- Best elemental weaknesses: Fiery Heart of Mt. Shining Star / The End?
- Best average weapon sellback: Yaga Stone Circle / Crystal Clear Lake / Gorgok Returns!
- Best for weapon drop farming: Yaga Stone Circle
- Easiest battles: The End? / Gorgok Returns!
- Healing: Yaga Stone Circle / The Well / Gorgok Returns!
- Quickest to complete:The VurrMen Ruins
And here is a summary of the worst quests in their categories:
- Lowest elemental weaknesses: The Bandit Camp / The VurrMen Ruins
- Longest intro: Yaga Stone Circle
- Most potentially difficult monsters: The Well / The Lymcrest Labyrinth
- Hardest Bosses: Yaga Stone Circle / Crystal Clear Lake / Gorgok Returns! / The End?
- Lowest EXP: The Bandit Camp
- Worst drops: The End?/The VurrMen Ruins
- Original Farming Gold guide as posted by pjc