Difference between revisions of "Rogue"

From DragonFable Wiki
Jump to: navigation, search
(Blanked the page)
 
Line 1: Line 1:
 +
== Weapon Bonuses ==
  
 +
'''Daggers''': Two attacks with 60% damage each.
 +
 +
'''Staffs''' and '''Wands''': One attack with 100% damage.
 +
 +
'''Swords''', '''Maces''' and '''Axes''': One attack with 100% damage
 +
 +
== Base Stats ==
 +
[[Image:RogueBoth.png|right]]
 +
== Defense ==
 +
 +
Melee: 5
 +
 +
Pierce: 5
 +
 +
Magic: 5
 +
 +
Parry: 0
 +
 +
Dodge: 0
 +
 +
Block: 0
 +
 +
===Offense===
 +
 +
Crit: 0
 +
 +
Bonus: 0
 +
 +
Damage: 5-10
 +
 +
Element: Metal
 +
 +
== Abilities ==
 +
[[Image:RogueSkills.png|thumb|680px|center]]
 +
===Stealth===
 +
[[Image:Stealth.PNG|left]]
 +
'''Level''': 2
 +
 +
'''Description''':+20 Crit,+45 Def Points for 4 turns
 +
 +
'''Effect''': Grants +20 Critical and 45 Defence Points for 4 turns
 +
 +
'''MP cost''': 6
 +
 +
'''Prerequisites''': Daggers
 +
 +
'''Recharge time''': 9 turns
 +
 +
'''Hint''': When using stealth, each hit has a chance for critical, so maximize your crit chance by alternating between normal attack and rapid attack. (or wild throw for multiple enemies).
 +
----
 +
 +
===Rapid Attack===
 +
[[Image:Double_Attack.PNG|left]]
 +
'''Level''': 3
 +
 +
'''Description''': Available after a successful Attack.
 +
 +
'''Effect''': ''Daggers:'' 4 attacks, ''Non-Daggers:'' 2 attack (It appears to be changed back)
 +
 +
'''MP cost''': 7
 +
 +
'''Prerequisites''': Successful last hit
 +
 +
'''Recharge time''': 2 turns
 +
----
 +
 +
===Surprise Attack===
 +
[[Image:Triple_Attack.PNG|left]]
 +
'''Level''': 4
 +
 +
'''Description''': Extra damage when stealthed
 +
 +
'''Effect''': ''Daggers:'' 1 strike with 250% damage
 +
 +
'''MP cost''': 4
 +
 +
'''Prerequisites''': Stealth needs to be activated. Must be using daggers.
 +
 +
'''Recharge time''': 1 turn
 +
----
 +
 +
===Smoke===
 +
[[Image:Smoke.PNG|left]]
 +
'''Level''': 5
 +
 +
'''Description''': +140 Defense for 4 turns
 +
 +
'''Effect''': Increases Defence points by 140 for 4 turns
 +
 +
'''MP cost''': 6
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 9 turns
 +
----
 +
 +
===Daze===
 +
[[Image:Stun2.PNG|left]]
 +
'''Level''': 6
 +
 +
'''Description''': Daze and DOT for 3 rounds
 +
 +
'''Effect''': Enemy is unable to attack for 3 turns and is hit by DOT damage of your weapon
 +
 +
'''MP cost''': 17
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 14 turns
 +
----
 +
 +
===Poison===
 +
[[Image:Poison.PNG|left]]
 +
'''Level''': 7
 +
 +
'''Description''': 20% Weapon Damage for 5 turns
 +
 +
'''Effect''': One hit (single damage for daggers) with your current weapon, then 20% of your weapon's normal [[DPT]] converted to poison damage every turn for 5 turns.
 +
 +
'''MP cost''': 3
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 2 turns
 +
----
 +
 +
===Throw===
 +
[[Image:Throw2.PNG|left]]
 +
'''Level''': 8
 +
 +
'''Description''': Pierce Attack
 +
 +
'''Effect''': ''Daggers:'' 100% damage(50%+50%), ''Non-Daggers:'' 100% damage; converts attack type to Pierce
 +
 +
'''MP cost''': 4
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 2 turns
 +
----
 +
 +
===Mind Numb===
 +
[[Image:Mana_Strike.PNG|left]]
 +
'''Level''': 9
 +
 +
'''Description''': Attacks MP instead of HP
 +
 +
'''Effect''': Attacks MP with 200% damage
 +
 +
'''MP cost''': 7
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': none
 +
----
 +
 +
===Tangle===
 +
[[Image:Trip2.PNG|left]]
 +
'''Level''': 10
 +
 +
'''Description''': Stops a foe from running away
 +
 +
'''Effect''': Attacks enemy with a single kick-attack and reduces his resistance to "Flee" to -100 for 20 turns
 +
 +
'''MP cost''': 3
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 4 turns
 +
----
 +
 +
===Aimed===
 +
[[Image:Aimed2.PNG|left]]
 +
'''Level''': 11
 +
 +
'''Description''': Attack, +20 to hit for 5 turns
 +
 +
'''Effect''': Attacks enemy with a single attack with an increased chance to hit (+ 20%)
 +
 +
'''MP cost''': 7
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': none
 +
 +
----
 +
===Wild Daggers===
 +
[[Image:Multi2.PNG|left]]
 +
'''Level''': 11
 +
 +
'''Description''': Hits all enemies
 +
 +
'''Effect''': Attacks all enemies for 200% damage with daggers or 100% damage with non-daggers(Attacks pierce)
 +
 +
'''MP cost''': 14
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 4 turns
 +
----
 +
 +
===Blind===
 +
[[Image:Blind.png|left]]
 +
'''Name''': Blind
 +
 +
'''Level''': 12
 +
 +
'''Description''': -50 Hit for enemy
 +
 +
'''Effect''': Attacks enemy with a single strike and reduces his hit ratio by -50 for 3 turns
 +
 +
'''MP cost''': 13
 +
 +
'''Prerequisites''': none
 +
 +
'''Recharge time''': 9 turns
 +
----
 +
 +
===Potion===
 +
[[Image:PotionSkill.png|left]]
 +
'''Level''': 15
 +
 +
'''Description''': 25% Chance of extra potion
 +
 +
'''Effect''': 25% chance to find an extra potion and heal 100 HP instantly (or more if Alchemy is trained)
 +
 +
'''MP cost''': 7
 +
 +
'''Prerequisites''': None
 +
 +
'''Recharge time''': 2 turns
 +
----
 +
 +
===Final Strike===
 +
[[Image:Final_Skill.PNG|left]]
 +
'''Level''': 18
 +
 +
'''Description''': Guaranteed Crit + 25% dmg
 +
 +
'''Effect''': 4-hit critical attack (one hit if daggers are not equipped) with 100% critical. May be parried, blocked or dodged!
 +
 +
'''MP cost''': 8
 +
 +
'''Prerequisites''': None
 +
 +
'''Recharge time''': 14 turns
 +
 +
==Notes==
 +
*The Rogue's default weapon is the [[Dagger]].
 +
*Also see [[Mage]] and [[Warrior]].
 +
*If a DA holder saves a sword onto their Rogue, the Rogue's character page will show him/her holding two swords .
 +
* Because of the new build on DragonFable the Rogue attacks now look like the attacks of a ''[[DragonRogue]]''. DragonRogues are still stronger.
 +
* The new ''Distract'' ability no longer uses cheesy catchphrases. Now the player attacks the enemy with '''0''' damage and it ''Dazes'' them, while doing DOT damage at the same time.
 +
*When the new '''Rapid''' attack is used, the character turns dark, and then spins around twice, attacking 4 times.
 +
*The new ''Throw'' and ''Multi'' Attacks hit with the element of your current weapon.
 +
*Although their are many people who have characters that are Warriors, the Rogue is the best base class.They usually tend to have high defenses while attacking very hard.
 +
*The new version and art of the rogue looks similar to that of a DragonRogue. For example, the new rapid attack makes the character spin around twice. Unlike the old version, where the character thrusts his daggers 4 times at his opponent.
 +
 +
==Skills In Use==
 +
<gallery>
 +
Image:Distract.png|Distract
 +
Image:Rapid.PNG|Rapid
 +
Image:Stealth2.PNG|Stealth
 +
Image:Smoke.png|Smoke
 +
Image:Surprise.png|Surprise
 +
Image:Tangle.png|Tangle
 +
Image:Throw.png|Throw
 +
Image:Steal.png|Potion
 +
</gallery>
 +
{{Classes}}

Latest revision as of 11:19, 11 October 2011

Weapon Bonuses

Daggers: Two attacks with 60% damage each.

Staffs and Wands: One attack with 100% damage.

Swords, Maces and Axes: One attack with 100% damage

Base Stats

RogueBoth.png

Defense

Melee: 5

Pierce: 5

Magic: 5

Parry: 0

Dodge: 0

Block: 0

Offense

Crit: 0

Bonus: 0

Damage: 5-10

Element: Metal

Abilities

RogueSkills.png

Stealth

Stealth.PNG

Level: 2

Description:+20 Crit,+45 Def Points for 4 turns

Effect: Grants +20 Critical and 45 Defence Points for 4 turns

MP cost: 6

Prerequisites: Daggers

Recharge time: 9 turns

Hint: When using stealth, each hit has a chance for critical, so maximize your crit chance by alternating between normal attack and rapid attack. (or wild throw for multiple enemies).


Rapid Attack

Double Attack.PNG

Level: 3

Description: Available after a successful Attack.

Effect: Daggers: 4 attacks, Non-Daggers: 2 attack (It appears to be changed back)

MP cost: 7

Prerequisites: Successful last hit

Recharge time: 2 turns


Surprise Attack

Triple Attack.PNG

Level: 4

Description: Extra damage when stealthed

Effect: Daggers: 1 strike with 250% damage

MP cost: 4

Prerequisites: Stealth needs to be activated. Must be using daggers.

Recharge time: 1 turn


Smoke

Smoke.PNG

Level: 5

Description: +140 Defense for 4 turns

Effect: Increases Defence points by 140 for 4 turns

MP cost: 6

Prerequisites: none

Recharge time: 9 turns


Daze

Stun2.PNG

Level: 6

Description: Daze and DOT for 3 rounds

Effect: Enemy is unable to attack for 3 turns and is hit by DOT damage of your weapon

MP cost: 17

Prerequisites: none

Recharge time: 14 turns


Poison

Poison.PNG

Level: 7

Description: 20% Weapon Damage for 5 turns

Effect: One hit (single damage for daggers) with your current weapon, then 20% of your weapon's normal DPT converted to poison damage every turn for 5 turns.

MP cost: 3

Prerequisites: none

Recharge time: 2 turns


Throw

Throw2.PNG

Level: 8

Description: Pierce Attack

Effect: Daggers: 100% damage(50%+50%), Non-Daggers: 100% damage; converts attack type to Pierce

MP cost: 4

Prerequisites: none

Recharge time: 2 turns


Mind Numb

Mana Strike.PNG

Level: 9

Description: Attacks MP instead of HP

Effect: Attacks MP with 200% damage

MP cost: 7

Prerequisites: none

Recharge time: none


Tangle

Trip2.PNG

Level: 10

Description: Stops a foe from running away

Effect: Attacks enemy with a single kick-attack and reduces his resistance to "Flee" to -100 for 20 turns

MP cost: 3

Prerequisites: none

Recharge time: 4 turns


Aimed

Aimed2.PNG

Level: 11

Description: Attack, +20 to hit for 5 turns

Effect: Attacks enemy with a single attack with an increased chance to hit (+ 20%)

MP cost: 7

Prerequisites: none

Recharge time: none


Wild Daggers

Multi2.PNG

Level: 11

Description: Hits all enemies

Effect: Attacks all enemies for 200% damage with daggers or 100% damage with non-daggers(Attacks pierce)

MP cost: 14

Prerequisites: none

Recharge time: 4 turns


Blind

Blind.png

Name: Blind

Level: 12

Description: -50 Hit for enemy

Effect: Attacks enemy with a single strike and reduces his hit ratio by -50 for 3 turns

MP cost: 13

Prerequisites: none

Recharge time: 9 turns


Potion

PotionSkill.png

Level: 15

Description: 25% Chance of extra potion

Effect: 25% chance to find an extra potion and heal 100 HP instantly (or more if Alchemy is trained)

MP cost: 7

Prerequisites: None

Recharge time: 2 turns


Final Strike

Final Skill.PNG

Level: 18

Description: Guaranteed Crit + 25% dmg

Effect: 4-hit critical attack (one hit if daggers are not equipped) with 100% critical. May be parried, blocked or dodged!

MP cost: 8

Prerequisites: None

Recharge time: 14 turns

Notes

  • The Rogue's default weapon is the Dagger.
  • Also see Mage and Warrior.
  • If a DA holder saves a sword onto their Rogue, the Rogue's character page will show him/her holding two swords .
  • Because of the new build on DragonFable the Rogue attacks now look like the attacks of a DragonRogue. DragonRogues are still stronger.
  • The new Distract ability no longer uses cheesy catchphrases. Now the player attacks the enemy with 0 damage and it Dazes them, while doing DOT damage at the same time.
  • When the new Rapid attack is used, the character turns dark, and then spins around twice, attacking 4 times.
  • The new Throw and Multi Attacks hit with the element of your current weapon.
  • Although their are many people who have characters that are Warriors, the Rogue is the best base class.They usually tend to have high defenses while attacking very hard.
  • The new version and art of the rogue looks similar to that of a DragonRogue. For example, the new rapid attack makes the character spin around twice. Unlike the old version, where the character thrusts his daggers 4 times at his opponent.

Skills In Use

Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver
Mounts Gnomish Personal Steamtank (DC Only)
Special Armors Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only)
Pay to Use Armors Shadow Armor - DoomKnight Armor
ArchKnight Armors Boy Wonder - Young Hero