Mage

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Weapon Bonuses

Staffs and Wands: 150% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Daggers: 100% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.

Swords, Maces and Axes: 100% weapon damage for all purposes, not including magic skills. Converts attack type to melee.

Base Stats

MageBoth.png

Defense

Melee: 5

Pierce: 5

Magic: 5

Parry: 0

Dodge: 0

Block:0

Light: 5

Darkness: 5

Offense

Crit: 0

Bonus: 1

Damage: 5 - 10

Element: Wood

Abilities

MageSkills.PNG

Arcane Shield

Shield.PNG

Level: 2

Description: Defense barrier for two turns

Effect: Gives +140 dodge, block, and parry for two turns. While the shield is up, the first monster that hits you will take 100% damage. Each subsequent hit by a monster after that does half the power of the previous one.

MP cost: 9

Prerequisites: None

Recharge time: 9 turns


Power Boost

Warcry2.PNG

Level: 3

Description: +20% dmg boost for 5 rounds

Effect: Gives you +20 Boost for 5 turns, then performs a (boosted) 100% attack

MP cost: 9

Prerequisites: None

Recharge time: 9 turns


Meditate

Medit.PNG

Level: 4

Description: Restores 1% Mana

Effect: Restores 1% of your total MP.

MP cost: 0

Prerequisites: None

Recharge time: 3 turns


Sleep

Sleep2.PNG

Level: 6

Description: Puts target to sleep for three rounds

Effect: Deals 0 damage. If it hits, monster is stunned and you get +25 Boost for 3 rounds

MP cost: 15

Prerequisites: None

Recharge time: 15 turns


Fireball

Fireball.PNG

Level: 6

Description: Casts a Fireball

Effect: 125% fire damage; if monster is Freezing, then 250% damage instead

MP cost: 15

Prerequisites: Staff or dagger equipped

Recharge time: 5


Ice Strike

Ice Strike.PNG

Level: 6

Description: Ice Strike

Effect: 125% ice damage, inflicts "Freezing" status (-25 Fire resistance for 5 turns).

MP cost: 10

Prerequisites: Staff or dagger equipped

Recharge time: 0


Wind Strike

Wind Strike.PNG

Level: 6

Description: +25% wind damage. +20 btH damage for 20 turns

Effect: Deals 125% wind damage, adds 20 to hit for 5 turns.

MP cost: 8

Prerequisites: Staff or dagger equipped

Recharge time: 5


Lightning

Lightning.PNG

Level: 6

Description: Energy Strike

Effect: Deals 100% energy damage, adds +25 boost for 5 turns.

MP cost: 13

Prerequisites: Staff or dagger equipped

Recharge time: 5


Blind

Blind.png

Level: 8

Description: -50% Hit for enemy

Effect: 0% damage. If it connects, monster takes -50 Bonus for 5 rounds.

MP cost: 11

Prerequisites: None

Recharge time: 6 turns


Mana Blackout

Mana Strike.PNG

Level: 10

Description: Damages Target's Mana

Effect: 150% damage, targets enemy's MP.

MP cost: 11

Prerequisites: None

Recharge time: None


Mage Fury

Multi2.PNG

Level: 10

Description: Cast to all enemies

Effect: 140% damage, hits all enemies.

MP cost: 19

Prerequisites: Staff, wand or dagger equipped

Recharge time: None


Root

Trip2.PNG

Level: 12

Description: Stops a foe from running away.

Effect: 100% damage, prevents enemy from fleeing.

MP cost: 3

Prerequisites: None

Recharge time: 5 turns


Acid

Poison.PNG

Name: Acid

Level: 15

Description: 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns

Effect: Deals 50% damage. If it connects, 20% weapon damage DoT for 5 turns. The element is always fire.

MP cost: 3

Prerequisites: None

Recharge time: 5 turns


Final Blast

Final Skill.PNG

Name: Final Blast

Level: 18

Description: Guaranteed Critical.

Effect: 125% damage, +100 Crit.

MP Cost: 8

Prerequisites: None

Recharge Time: 15 Turns


Notes

  • Also see Rogue and Warrior
  • Mages wield the Staff by default.
  • There is an upgrade for Dragon Amulet holders. The upgraded class is called a DragonMage.
  • Wind strike and sleep have the same animation
  • When you use the skill Power Boost your character's eyes close and open if you use the skill again.
  • Mages cannot use skills with an axe or a sword, they can have a dagger, staff, or a scythe equipped in order to use skills.
  • Using a combination of Power Boost, Energy, Ice and Fire will result in a powerful attack against many types of enemies. However if the enemy have more than 100 defence against Ice, you will have to use the Ice attack first round to avoid healing them.

Skills in use

Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver
Mounts Gnomish Personal Steamtank (DC Only)
Special Armors Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only)
Pay to Use Armors Shadow Armor - DoomKnight Armor
ArchKnight Armors Boy Wonder - Young Hero