Training Statistics
Contents |
What are Stat points?
You receive 5 Stat points upon reaching every new level (after Level 1). You can use these at any time to improve your character's statistics at the Stat trainer.
Stat points never disappear, so you can save them up until you have decided how it is best to use them.
Where are the stat trainers?
There are currently stat trainers located in Oaklore and Falconreach.
Oaklore - The Trainer is Rolith, As you enter Oaklore Keep, he is the one on your right.
Falconreach - At the road before the entrance screen leading to the guardian tower, go down one screen and enter the shop on your far right of the screen. This is the Defender shop, and this is where your stats can be trained.
What do stats do?
STR - Strength
- Increases Melee damage (see below).
- Very useful for Warrior/Melee Classes.
- Not at all useful to Mages or Rogues.
INT - Intelligence
- Increases Magic damage (see below).
- Very useful to Mages.
- Not so useful to Rogues or Warriors.
DEX - Dexterity
- Increases Pierce damage (see below).
- Very useful for Rogues (and others) who wield daggers (or scythes).
END - Endurance
- Increases maximum HP by 5 points for every 1 END.
CHA - Charisma
- Increases your chance in NPC interaction rolls.
- Increases % odds of pets' special attacks.
- Useful only, if used heavily together with multiple pets.
- Increases pet/guest damage (in engine 9.0.0+ quests only):
| CHA | Damage |
| from 10 | 3 |
| from 50 | 5 |
| from 100 | 7 |
| from 200 | 9 |
WIS - Wisdom
- Increases maximum mana by 10 points for every 1 WIS.
LUK - Luck
- Increases Crit by (LUK/50) (in engine 9.0.0+ quests only).
- Increases Pet Taming rolls by (LUK/25).
- Increases Blacksmithing Training rolls by (LUK/4).
- Increases Dragon Slayer Training rolls by (LUK/25).
- Useful to everyone by a tiny bit.
- Because most values round up, 0.01 Crit is actually 1, 1.01 is 2 and so on.
What is the maximum level I can train a stat to?
You can train each stat up to a maximum of 200. At level 80 (the current cap) you have 395 stat points available.
How much do statistics cost to train?
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The cost to increase your stats by one point is equal to your characters level. The following table sets out the cost at each level.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| Cost to Train | N/A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18' | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| Total Points | N/A | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 |
| Cost to use all points | N/A | 10 | 30 | 60 | 100 | 150 | 210 | 280 | 360 | 450 | 550 | 660 | 780 | 910 | 1050 | 1200 | 1360 | 1530 | 1710 | 1900 | 2100 | 2310 | 2530 | 2760 | 3000 |
| Level | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
| Cost to Train | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
| Total Points | 125 | 130 | 135 | 140 | 145 | 150 | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 |
| Cost to use all points | 9750 | 10530 | 11340 | 12180 | 13050 | 13950 | 14880 | 15840 | 16830 | 17850 | 18900 | 19980 | 21090 | 22230 | 23400 | 24600 | 25830 | 27090 | 28380 | 29700 | 31050 | 32430 | 33840 | 35280 | 36750 |
Note: Lower bar "cost to use all points" hasnt been updated yet, as such it's inaccurate.
Is there any way I can untrain stats?
Yes, just visit the same place where you go to Train Stats (FALCONREACH Town Hall) and Click "Un-Train" and pay 1000 Gold. This is currently the only way to un-train stats, which completely blanks your stats.
Note: Save up LOTS of gold if you plan to do this at high levels, for you must pay the training cost for ALL stat points after you untrain them.
How Are Damage Bonuses from STR/DEX/INT calculated?
| STR/DEX/INT | Damage |
| from 7 | 1 |
| from 10 | 2 |
| from 13 | 3 |
| from 17 | 4 |
| from 21 | 5 |
| from 26 | 6 |
| from 31 | 7 |
| from 37 | 8 |
| from 44 | 9 |
| from 51 | 10 |
| from 58 | 11 |
| from 66 | 12 |
| from 74 | 13 |
| from 83 | 14 |
| from 93 | 15 |
| from 103 | 16 |
| from 113 | 17 |
| from 124 | 18 |
| from 136 | 19 |
| from 148 | 20 |
| from 161 | 21 |
| from 174 | 22 |
| from 187 | 23 |
| from 201 | 24 |
| from 216 | 25 |
| from 231 | 26 |
Calculation Example
You are using a weapon dealing 5 - 20 Melee damage and your STR is 12. Your base Melee damage bonus is 2, so this weapon now deals 7 - 22 damage.