Training Statistics

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What are Stat points?

You receive 5 Stat points upon reaching every new level (after Level 1). You can use these at any time to improve your character's statistics at the Stat trainer.

Stat points never disappear, so you can save them up until you have decided how it is best to use them.

Where are the stat trainers?

There are currently stat trainers located in Oaklore and Falconreach.

Oaklore - The Trainer is Rolith, As you enter Oaklore Keep, he is the one on your right.

Falconreach - At the road before the entrance screen leading to the guardian tower, go down one screen and enter the shop on your far right of the screen. This is the Defender shop, and this is where your stats can be trained.

What do stats do?

STR - Strength

INT - Intelligence

  • Increases Magic damage (see below).
  • Very useful to Mages.
  • Not so useful to Rogues or Warriors.

DEX - Dexterity

  • Increases Pierce damage (see below).
  • Very useful for Rogues (and others) who wield daggers (or scythes).

END - Endurance

  • Increases maximum HP by 5 points for every 1 END.

CHA - Charisma

  • Increases your chance in NPC interaction rolls.
  • Increases % odds of pets' special attacks.
  • Useful only, if used heavily together with multiple pets.
  • Increases pet/guest damage (in engine 9.0.0+ quests only):
CHA Damage
from 10 3
from 50 5
from 100 7
from 200 9

WIS - Wisdom

  • Increases maximum mana by 10 points for every 1 WIS.

LUK - Luck

  • Increases Crit by (LUK/50) (in engine 9.0.0+ quests only).
  • Increases Pet Taming rolls by (LUK/25).
  • Increases Blacksmithing Training rolls by (LUK/4).
  • Increases Dragon Slayer Training rolls by (LUK/25).
  • Useful to everyone by a tiny bit.
  • Because most values round up, 0.01 Crit is actually 1, 1.01 is 2 and so on.

What is the maximum level I can train a stat to?

You can train each stat up to a maximum of 200. At level 80 (the current cap) you have 395 stat points available.

How much do statistics cost to train?

Outdated Information Warning
While an effort is made to keep this page up to date, use this information at your own risk. There is a usually delay between a game update and the reflection of the information on this page. If you see incorrect information feel free to either edit it yourself, or post about it on the talk page for this article.

The cost to increase your stats by one point is equal to your characters level. The following table sets out the cost at each level.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Cost to Train N/A 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18' 19 20 21 22 23 24 25
Total Points N/A 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120
Cost to use all points N/A 10 30 60 100 150 210 280 360 450 550 660 780 910 1050 1200 1360 1530 1710 1900 2100 2310 2530 2760 3000
Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Cost to Train 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Total Points 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245
Cost to use all points 9750 10530 11340 12180 13050 13950 14880 15840 16830 17850 18900 19980 21090 22230 23400 24600 25830 27090 28380 29700 31050 32430 33840 35280 36750

Note: Lower bar "cost to use all points" hasnt been updated yet, as such it's inaccurate.

Is there any way I can untrain stats?

Yes, just visit the same place where you go to Train Stats (FALCONREACH Town Hall) and Click "Un-Train" and pay 1000 Gold. This is currently the only way to un-train stats, which completely blanks your stats.

Note: Save up LOTS of gold if you plan to do this at high levels, for you must pay the training cost for ALL stat points after you untrain them.

How Are Damage Bonuses from STR/DEX/INT calculated?

STR/DEX/INT Damage
from 7 1
from 10 2
from 13 3
from 17 4
from 21 5
from 26 6
from 31 7
from 37 8
from 44 9
from 51 10
from 58 11
from 66 12
from 74 13
from 83 14
from 93 15
from 103 16
from 113 17
from 124 18
from 136 19
from 148 20
from 161 21
from 174 22
from 187 23
from 201 24
from 216 25
from 231 26

Calculation Example

You are using a weapon dealing 5 - 20 Melee damage and your STR is 12. Your base Melee damage bonus is 2, so this weapon now deals 7 - 22 damage.

 
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