Necromancer

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Contents

Base Stats

Male Necromancer Armor. Necromancer Cape and Necromancer's Cowl not included.
Female Necromancer Armor



Defense

Melee: 5

Ranged: 5

Magic: 5

Parry: 0

Dodge: 0

Block: 0

Offense

Critical: 5

Bonus: 0

Damage: 1-10

Element: Darkness

Abilities

Necromancer Skills

Shield

Level: 1

Description: +80 Block for 2 turns

Effect: +80 Block for 2 turns

Mana Cost: 5

Prerequisites: None

Recharge Time: 4

Turn

Level: 2

Description: +200% resist to last attack's element

Effect: +200% resist to last attack's element for two turns

Mana Cost: 22

Prerequisites: DA

Recharge Time: 5

Sleep

Level: 3

Description: Sleep

Effect: Puts target to sleep for 3 turns

Mana Cost: 20

Prerequisites: None

Recharge Time: 19

Diversion

Level: 4

Description: Target: +80 Block. All: %150 Dmg.

Effect: Targeted monster receives +80% to block AND -50 to resistance to the element of your weapon (?) for 3 turns. All others receive -50 to resistance to the element of your weapon (?) for 3 turns.

Mana Cost: 10

Prerequisites: DA

Recharge Time: 4 turns of cooldown

Fury

Level: 5

Description: Multi

Effect: Attacks all enemies

Mana Cost: 10

Prerequisites: None

Recharge Time: 0

Final Blow

Level: 6

Description: Guaranteed Crit

Effect: Three hits of 100% Damage. Does 300% damage in total. Sometimes a fourth critical hit is done with a second minion.

Mana Cost: 5

Prerequisites: DA

Recharge Time: 14

Summon

Level: 7

Description: Call an undead minion

Effect: Summons an undead minion to attack for you, sometimes summon different creatures that perform more hits, this is the total of hits performed per minion:

Undead Beastmaster: 1 hit
Undead Amputated Warrior: 1 hit
Undead Spear Warrior: 1 hit
Undead Mage: 2 hits
Undead Necromancer: 2 hits
Undead Berserker: 3 hits

Mana Cost: 5

Prerequisites: None

Recharge Time: 4

Pet

Level: 8

Description: Wild Damage Range Attack

Effect: Summons skeletal "pet" who does a single attack to the enemy for 75%-150% damage.

Mana Cost: 5

Prerequisites: DA

Recharge Time: 14

Horror

Level: 9

Description: Call an undead minion who targets MP.

Effect: Attacks target's mana points

Mana Cost: 5

Prerequisites: None

Recharge Time: 0

Dominate

Level: 10

Description: Target attacks self or deals 150% dmg to you.

Effect: Monster attacks self or gets "Power Boost": +50% dmg, 1 turn.

Mana Cost: 20

Prerequisites: DA

Recharge Time: 2

Mend

Level: 11

Description: Steal Life and replenish 10% HP over 3 turns

Effect: Does 10% Darkness dmg to target and heals you over 3 turns

Mana Cost: 30

Prerequisites: None

Recharge Time: 7

Zombify

Level: 12

Description: 120% disease dmg over 10 turns

Effect: Disease DoT attack over 10 turns

Mana Cost: 5

Prerequisites: DA

Recharge Time: 2

Seed

Level: 13

Description: 100-300% delayed dmg in 3 turns

Effect: Summons extra minion on third turn after Seed, doing 100%-300% damage each hit. Can Carry over to next battle, you can also make it with crit, both skeletons summoned will do a crit attack, making a 400%-600% hit!

Mana Cost: 10

Prerequisites: None

Recharge Time: 4

Note: Effect carries over into other battles

Mystify

Level: 14

Description: -50 to hit, monster does +75% Dmg

Effect: -70 hit +70 Critical attack over 3 turns

Mana Cost: 5

Prerequisites: DA

Recharge Time: 4

Availabilty

Notes

  • The Necromancer Cape and Necromancer's Cowl are purchased from Cysero's Superstore of Savings.
  • The default weapon for Necromancers is the Necrostaff..
  • The green eyes on the armor look around.
  • While wearing this Armor, your character floats instead of running, just like Noxus.
  • Any skills on the right side need a Dragon Amulet to execute.
  • "Summon" will call forth one of six different creatures each time it is used.
  • Theres a very small chance when you do a normal attack that you will instead summon a boot to kick your enemy, and it replaces any kick you do in cutscenes
  • when fully trained you have very small chance to summan an minnion from summon and then use an attack
  • After you complete training all 14 skills in the Necromancer and the Paladin armor, you can then go to Artix in The Necropolis and ask him to train the DeathKnight armor. He will then send you to Sir Malifact's Ghost to train the armor.
  • If you by any chance summon the skeleton with the staff, the boot is your color customized armor color, also, his staff is exactly the default staff, necrostaff
  • The dominate attack for the Necromancer is the most useful attack against strong enemies if it doesn't backfire, because the strong enemy will deal more damage to itself. This is one of the easiest and possibly the only way to beat Cysero and Artix in PvP, because their weapons do extreme damage.
  • It is possible to do from good to extreme damage by using Seed first, then doing something else than Summon for TWO (2) turns. After that you just use Summon. It should now summon twice, dealing extreme damage if you get the 3-hit summon twice. You'll always do atleast about 200% damage, even if you get the 1-hits in both summons.

Skills in Use

Classes
Main/Base Classes Mage - Rogue - Warrior
Advanced Classes Pumpkin Lord - ChickenCow Lord - Snuggle Bear - DragonLord - DragonRider - Ranger - Dread Pirate - Pirate - Ninja - Paladin - Necromancer - DeathKnight - Human Ninja Monkey - Human Pirate Monkey - Evolved Pumpkin Lord - DragonSlayer - Frost Moglin Armor - Evolved ChickenCow Armor - Technomancer
Mounts Gnomish Personal Steamtank
Special Armors Shadow Armor - DoomKnight Armor

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